First 10 minutesQuick start plan
Start by stabilizing production, then unlock military and map actions. The game is timer-driven, so queued actions keep running while you plan the next move.
- Rename the village on the intro screen so reports, maps, and alliance rosters are easy to read.
- Open the Village tab, review active timers, and upgrade resource buildings before spending heavily on troops.
- Build the Barracks path, train a small army, then use the World tab to select nearby targets.
- Join or create an alliance early if you want shared operations, referrals, and coordinated protection.
Account and chainWallet onboarding and fresh-world access
Wallet accounts sign a challenge, complete profile setup, optionally apply a referral, then enter the fresh-world registration path.
- The app guides supported wallets to Robinhood Chain when a wallet action is required.
- Fresh-world village creation opens from a clean start when launch access begins.
- If a wallet action is submitted, the app keeps enough status to resume verification without duplicate actions.
- Village provisioning happens only after the launch flow confirms eligibility.
EconomyResources, production, and gold states
Villages manage wood, stone, iron, food, and gold. Production is calculated by the game server from building levels and elapsed time.
- Farm, Lumber Mill, Gold Mine, Quarry, and Iron Mine now start at level 1 for every new village.
- Warehouse level controls resource capacity. Production pauses at capacity instead of deleting inventory.
- Available gold is spendable gold after subtracting tribute reservations and marketplace locks.
- Gold production creates ledger records, which are used by marketplace and referral accounting.
Village tabBuildings and timers
Buildings unlock game systems and improve production. Construction uses server deadlines, and the UI mirrors those deadlines with countdowns.
- Select buildings from the 3D village or bottom building dock.
- Upgrade cards show cost, current production, next production, unlock state, and build duration.
- Only 3 buildings can be under construction or upgrading in one village at the same time.
- The active timers panel combines construction, training, movements, and beginner protection in one place.
- The Lv toggle adds floating building labels with name and level above the 3D scene.
War pathArmy, logistics, map, and reports
Military actions begin with troops, move through the map, and end in reports. Use all three tabs together instead of treating them separately.
- Army trains units and moves resources or troops between owned villages.
- World map selects attack targets and shows coordinates for strategic planning.
- Movements appear as outbound, inbound, returning, or transfer timers until resolved.
- Reports confirm battle result, loot, and losses after arrival.
Social systemsMarketplace and alliance coordination
The economy and diplomacy layers let players coordinate beyond one village.
- Marketplace listings let players exchange resources and gold as economy features open.
- Alliance rosters show member villages, roles, permissions, and online status.
- War room operations can be opened directly on the map for coordinated attacks.
- Referral codes can help new players coordinate fresh starts with allies while sharing gold-mining rewards.